Library Demo (OpenGL ES3.0)

I was responsible for all of the art work for this demo from concept to the finished piece (apart from the camera paths). Some of the bespoke assets were outsourced then reworked. The scene is fully PBR and is aimed at mobile spec. More info on the demo can be found below

Press (Vulkan Prototype) - http://blog.imgtec.com/powervr/trying-out-the-new-vulkan-graphics-api-on-powervr-gpus

Note: The renders below were rendered using Marmoset Toolbag2 so material values may vary
Marmoset 2 Renders