Iguana - Furian Launch

I was responsible for modelling, sculpting, rigging and posing the iguana that was used for a tessellation demo that was displayed at GDC 2017, however, it was later decided to use the assets for the launch of the new Furian mobile GPU architecture by PowerVR. 

Software Used: 3ds Max, ZBrush and Photoshop

Official Blog Post - https://www.imgtec.com/powervr/graphics/furian/