Pizza Delivery Game
I was responsible for creating the majority of the assets for a up a Pizza Delivery Game. It was crucial the the each asset was highly optimized with low texture memory usage. Modular texturing was used so that it was possible to add variation to the buildings whilst maintaining low triangle counts.
The vehicles and buildings each use roughly 256x256 texture space and have a diffuse texture, and a alpha texture for transparent areas such as the bike spokes.